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sound_fields_ Struct Reference

#include <vrmltypes.h>

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Detailed Description

Internal rapresentation of the fields of vrml Sound node.

The Sound node is formally defined as:

Sound { 
  exposedField SFVec3f  direction     0 0 1   # (-,)
  exposedField SFFloat  intensity     1       # [0,1]
  exposedField SFVec3f  location      0 0 0   # (-,)
  exposedField SFFloat  maxBack       10      # [0,)
  exposedField SFFloat  maxFront      10      # [0,)
  exposedField SFFloat  minBack       1       # [0,)
  exposedField SFFloat  minFront      1       # [0,)
  exposedField SFFloat  priority      0       # [0,1]
  exposedField SFNode   source        NULL
  field        SFBool   spatialize    TRUE
}
See also:
International Standard ISO/IEC 14772-1:1997 : Information technology -- Computer graphics and image processing -- The Virtual Reality Modeling Language (VRML) -- Part 1: Functional specification and UTF-8 encoding. Chapter 6.42 Sound


Data Fields

nodesource
 The audio source bounded to this sound node.


Field Documentation

node* sound_fields_::source
 

The audio source bounded to this sound node.


The documentation for this struct was generated from the following file:

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Generated on Mon Jun 14 17:25:56 2004 for D.R.I.V.E. by doxygen 1.3.7