#include <vrmltypes.h>
Collaboration diagram for material_fields_:

The Material node is formally defined as:
Material {
exposedField SFFloat ambientIntensity 0.2 # [0,1]
exposedField SFColor diffuseColor 0.8 0.8 0.8 # [0,1]
exposedField SFColor emissiveColor 0 0 0 # [0,1]
exposedField SFFloat shininess 0.2 # [0,1]
exposedField SFColor specularColor 0 0 0 # [0,1]
exposedField SFFloat transparency 0 # [0,1]
}
Data Fields | |
| float | ambientIntensity |
| sfcolor | diffuseColor |
| > Specifies how much ambient light from light sources this surface shall reflect. | |
| sfcolor | emissiveColor |
| > Diffuse color. | |
| float | shininess |
| > Emissive color. | |
| sfcolor | specularColor |
| > Shininess. | |
| float | transparency |
| > Specular color. | |
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> Specifies how much ambient light from light sources this surface shall reflect.
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> Diffuse color.
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> Emissive color.
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> Shininess.
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> Specular color.
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