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cylinder_fields_ Struct Reference

#include <vrmltypes.h>


Detailed Description

Internal rapresentation of the fields of vrml Cylinder node.

The Cylinder node is formally defined as:

Cylinder { 
  field    SFBool    bottom  TRUE
  field    SFFloat   height  2         # (0,)
  field    SFFloat   radius  1         # (0,)
  field    SFBool    side    TRUE
  field    SFBool    top     TRUE
}
See also:
International Standard ISO/IEC 14772-1:1997 : Information technology -- Computer graphics and image processing -- The Virtual Reality Modeling Language (VRML) -- Part 1: Functional specification and UTF-8 encoding. Chapter 6.14 Cylinder


Data Fields

float radius
 The radius of the cylinder.

float height
 The height of the cylinder.

bool side
 Tell if the side must be drawn.

bool bottom
 Tell if the bottom must be drawn.

bool top
 Tell if the top must be drawn.


Field Documentation

bool cylinder_fields_::bottom
 

Tell if the bottom must be drawn.

float cylinder_fields_::height
 

The height of the cylinder.

float cylinder_fields_::radius
 

The radius of the cylinder.

bool cylinder_fields_::side
 

Tell if the side must be drawn.

bool cylinder_fields_::top
 

Tell if the top must be drawn.


The documentation for this struct was generated from the following file:

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Generated on Mon Jun 14 17:25:56 2004 for D.R.I.V.E. by doxygen 1.3.7