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Object_u Struct Reference

#include <definition.h>


Detailed Description

Object type that contain information about geometric object.


Data Fields

GLfloat position [16]
 Homogeneus matrix for the object position.

type_object type
 Object type.

GLint level
 Level identifier.

GLfloat min [3]
 Min of x, y, z.

GLfloat max [3]
 Max of x, y, z.

GLfloat emissive [3]
 Emissive color of the object r, g, b.

GLfloat diffuse [3]
 Diffuse color of the object r, g, b.

GLfloat * face
 IndexedFaceSet vertex array.

GLfloat vertex [8]
 y component of each vertex of the bounding box

int nvertex
 number of vertex in the face.

bool ccw
 Counter Clock Wise vertex order.

void * fields
 Fields of the associated vrml object.


Field Documentation

bool Object_u::ccw
 

Counter Clock Wise vertex order.

GLfloat Object_u::diffuse[3]
 

Diffuse color of the object r, g, b.

GLfloat Object_u::emissive[3]
 

Emissive color of the object r, g, b.

GLfloat* Object_u::face
 

IndexedFaceSet vertex array.

void* Object_u::fields
 

Fields of the associated vrml object.

GLint Object_u::level
 

Level identifier.

GLfloat Object_u::max[3]
 

Max of x, y, z.

GLfloat Object_u::min[3]
 

Min of x, y, z.

int Object_u::nvertex
 

number of vertex in the face.

GLfloat Object_u::position[16]
 

Homogeneus matrix for the object position.

type_object Object_u::type
 

Object type.

GLfloat Object_u::vertex[8]
 

y component of each vertex of the bounding box


The documentation for this struct was generated from the following file:

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Generated on Mon Jun 14 17:25:56 2004 for D.R.I.V.E. by doxygen 1.3.7