#include <vrmltypes.h>
Collaboration diagram for material_fields_:
The Material node is formally defined as:
Material { exposedField SFFloat ambientIntensity 0.2 # [0,1] exposedField SFColor diffuseColor 0.8 0.8 0.8 # [0,1] exposedField SFColor emissiveColor 0 0 0 # [0,1] exposedField SFFloat shininess 0.2 # [0,1] exposedField SFColor specularColor 0 0 0 # [0,1] exposedField SFFloat transparency 0 # [0,1] }
Data Fields | |
float | ambientIntensity |
sfcolor | diffuseColor |
> Specifies how much ambient light from light sources this surface shall reflect. | |
sfcolor | emissiveColor |
> Diffuse color. | |
float | shininess |
> Emissive color. | |
sfcolor | specularColor |
> Shininess. | |
float | transparency |
> Specular color. |
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> Specifies how much ambient light from light sources this surface shall reflect.
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> Diffuse color.
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> Emissive color.
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> Shininess.
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> Specular color.
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